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Jesper Juul's Half-Real: Video Games between Real Rules and Fictional PDF

By Jesper Juul

ISBN-10: 0262101106

ISBN-13: 9780262101103

ISBN-10: 0262516519

ISBN-13: 9780262516518

A game is half-real: we play by means of genuine principles whereas imagining a fictional international. We win or lose the sport within the genuine global, yet we slay a dragon (for instance) in simple terms on the planet of the sport. during this thought-provoking research, Jesper Juul examines the continually evolving stress among ideas and fiction in games. Discussing video games from Pong to The Legend of Zelda, from chess to Grand robbery Auto, he exhibits how games are either a departure from and a improvement of conventional non-electronic video games. The publication combines views from such fields as literary and movie concept, desktop technology, psychology, financial video game conception, and video game experiences, to stipulate a conception of what games are, how they paintings with the participant, how they've got constructed traditionally, and why they're enjoyable to play.Locating games in a historical past of video games that is going again to historical Egypt, Juul argues that there's a uncomplicated affinity among video games and pcs. simply because the printing press and the cinema have promoted and enabled new sorts of storytelling, pcs paintings as enablers of video games, letting us play outdated video games in new methods and taking into consideration new forms of video games that may now not were attainable prior to pcs. Juul provides a vintage online game version, which describes the conventional building of video games and issues to attainable destiny advancements. He examines how principles supply demanding situations, studying, and delight for avid gamers, and the way a online game cues the participant into imagining its fictional global. Juul's full of life sort and eclectic deployment of assets will make Half-Real of curiosity to media, literature, and online game students in addition to to video game pros and gamers.

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Half-Real: Video Games between Real Rules and Fictional Worlds (MIT Press) by Jesper Juul

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