By Mary Glendening
This consultant exhibits adolescence librarians the right way to use the charm of Minecraft—a video game that many younger newbies are intensely passionate about—to create attractive library courses that motivate creativity and construct STEAM (Science, know-how, Engineering, Arts, and arithmetic) studying via library programs.
• is helping librarians harness the facility of an extremely well known online game and use it successfully as a springboard to learning
• Assists librarians in assisting STEM and STEAM initiatives
• deals particular information for dozens of hands-on activities
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Extra resources for From Video Games to Real Life: Tapping into Minecraft to Inspire Creativity and Learning in the Library: Inspiring Creativity and Learning in the Library
From Video Games to Real Life: Tapping into Minecraft to Inspire Creativity and Learning in the Library: Inspiring Creativity and Learning in the Library by Mary Glendening