By Suellen Adams
Video video games should not only for young children anymore. This publication will describe the "why" and "how" to begin or extend a video gaming software within the library, together with a few particular examples of the way to focus on grownup and feminine gamer patrons.
• contains normal details and assistance for courses in addition to particular examples of courses that experience worked
• Discusses either programming and assortment development
• offers an entire description of sorts of video games, online game play structures, and gamers
• offers various beneficial the way to construct winning collections and courses that may be worthwhile even to librarians without video game experience
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Additional info for Crash Course in Gaming
Crash Course in Gaming by Suellen Adams